POV-Ray : Newsgroups : povray.binaries.images : The Thing That Wood Not Be : Re: The Thing That Wood Not Be Server Time
4 Nov 2024 13:45:48 EST (-0500)
  Re: The Thing That Wood Not Be  
From: triple r
Date: 10 Mar 2009 08:00:01
Message: <web.49b655d0b560dad863a1b7c30@news.povray.org>
"Eriban" <pov### [at] spamgourmetcom> wrote:
> Recently I got into my old ray-tracing hobby again, after a hiatus of ten years.
> I started by re-rendering some of my old scenes at a higher resolution, in order
> to get some nice prints for my wall. In doing so I couldn't resist further
> fine-tuning the scenes. Here's the result of the first scene I improved. I hope
> you like it, and welcome your comments.

Forgive the self-promotion, but this genre is always one of my favorites.  I
love the concept and the woodworking.  Here's one which probably uses a similar
technique that I finally semi-finished up after about a six-year hiatus.

http://news.povray.org/povray.binaries.images/thread/<web.471c229010dde1088727a860%40news.povray.org>/?ttop=283593&toff
=500&mtop=250117

I think you could make the soft shadows work with some creative use (a la Mr. de
Groot) of the no_image and no_shadow keywords.  The basic trick is to use
no_shadow on the real part.  Then you add a part where you want the shadow to
*look* like it's coming from with the no_image keyword.  You can also move the
lighting to a convenient angle in order to hide some questionable spots.

Either way, I like the image though.

 - Ricky


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